
A level-up happens when you sleep the next time after 10 major skill increases. You can alternatively make a custom class to have complete control over your set of skills and favored attributes. Oblivion's skill system is similar to Skyrim's but instead of any skill-up counting towards your level, only 7 skills set as major ones by your class choice do. At high character levels, progressing far enough in the story for Oblivion gates to start opening does however become worthwhile as closing them rewards you with transcendent sigil stones that allow more powerful armor enchants than what you can do with grand souls. There's not much of a reason to continue with the main quest for character power growth as you're not a chosen one like in Skyrim, not the Dragonborn who gets dragon shouts with story progression. Of course this being your typical open world roleplaying game, the plot doesn't progress without you. The matter appears urgent: a living member of Septim blood with the Amulet of Kings is required to keep daedric prince Mehrunes Dagon from entering Tamriel from his realm of Oblivion. By happenstance it falls to you to find a missing heir ( Sean Bean) to the throne. You can also fast travel right away to every big settlement which felt wrong.Įmperor Uriel Septim VII (played by Patrick Stewart) and his sons have just been assassinated.

Well, there is an Ayleid ruin just ahead and the city-circling road behind it but still, it wasn't as straightforward of a continuation. But in Oblivion the main quest marker is behind your back, somewhere far beyond the other side of the Imperial City of Cyrodiil, and in front of you is just the body of water surrounding the city.

At the same point in Skyrim you get a road to follow deeper into the game and to continue the story in a natural way (if you want to). Already when exiting Oblivion's tutorial dungeon, I got a hunch that the game wasn't going to be as great of an experience, not as well designed.
